
1953
Bouncing Ball
Synopsis en anglais
The first known game incorporating graphics that updated in real time, rather than only when the player made a move, was a simulation of a bouncing ball created by Massachusetts Institute of Technology (MIT) student Oliver Aberth for the Whirlwind I computer. He began creating the simulation in February 1951, before the computer was completed in April. It allowed users to adjust the frequency of the bounces with a knob, and sometime between late 1951 and 1953 he made it into a game by adding a hole in the floor for players to aim for.
Captures
Avis
Personne n’a encore publié d’avis sur ce jeu.
Ta partie
Données des jeux : IGDB.com
Ici, pas de « game over ».
© 2026 GitThreeLab · Données des jeux : IGDB.com
