Studio · Stati Uniti · dal 2008
Gabler and Blomquist became restless at EA and opted to develop independently, with Gabler forming 2D Boy and helping to create World of Goo, a game which expanded upon a prototype that Gabler had started in 2005 at Carnegie Mellon.
Descrizione di IGDB, in inglese

Qui non c’è nessun «game over».
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