Studio · dal 2025
I was born on an early winter morning in 2002. I grew up in a small town on the outskirts of Gothenburg, Sweden. There I spent most of my time eating dirt or climbing rocks. I was never a sports kid, so I got my kick from playing flash games and Burnout 3. I began making anything game related when I found the "level editor" button in Happy Wheels. After that, I started making bigger and bigger things until I eventually considered a career in game development.
Descrizione di IGDB, in inglese

Qui non c’è nessun «game over».
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