
1953
Bouncing Ball
Deseado si lo quieres; Pendiente si ya lo tienes y aún no lo has empezado.
Sinopsis en inglés
The first known game incorporating graphics that updated in real time, rather than only when the player made a move, was a simulation of a bouncing ball created by Massachusetts Institute of Technology (MIT) student Oliver Aberth for the Whirlwind I computer. He began creating the simulation in February 1951, before the computer was completed in April. It allowed users to adjust the frequency of the bounces with a knob, and sometime between late 1951 and 1953 he made it into a game by adding a hole in the floor for players to aim for.
Capturas

Reseñas
Aún nadie ha publicado una reseña de este juego.
Datos de juegos: IGDB.com
