
1998
Hypnotic Lights
Deseado si lo quieres; Pendiente si ya lo tienes y aún no lo has empezado.
Sinopsis en inglés
[Unreleased 1983] puzzle game -- move rows and columns of squares to line up matching colors. While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game. Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.
Reseñas
Aún nadie ha publicado una reseña de este juego.
Parecidos
Datos de juegos: IGDB.com










