Studio · Polen · seit 2024

Michał Wikliński

I'm a solo developer who turned a gaming passion into creating "Bearnard." Starting in software development in the early 2000s, gaming since childhood, I've always dreamt of making my own game. In 2020, I left my job to focus on a game prototype, balancing work and development after to bring my vision to life. Now, as I near the release, it's a dream come true. Regardless of Bearnard's success, I've achieved my goal, proving that with passion and perseverance, dreams can become reality.

Beschreibung von IGDB, auf Englisch

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2024BearnardPC · Switch

Hier gibt es kein „Game over“.

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