Aisle

Sam Barlow · 1999

Aisle

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Beschreibung auf Englisch

Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

AdventureDrama

Rezensionen

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Dein Spielstand

Wo du es spielen kannst

Hier gibt es kein „Game over“.

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