Super Street Fighter II Turbo

Capcom · 1994

Super Street Fighter II Turbo

3DOAmiga CD32AmigaArcadeDOS
★★★★★★★★★★4,173 giocatori
1 hStoria
1 hCon gli extra
3 hAl 100%

Quando esce

Disponibile

Arcade

Dal 5 apr 1994

Disponibile

3DO

Dal 23 nov 1994

Disponibile

DOS

Dal 2 giu 1995

Disponibile

Amiga

Dal 1995

Disponibile

Amiga CD32

Dal 1996

Trama in inglese

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.

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