
1997
Minesweeper
On a grid, the player clicks in a cell and hopes that it is not occupied with a mine. If it isn't, that cell is filled with a number, which indicates how many mines there are in adjacent cells. Using logical thinking, looking at the relations between different number cells, the player can conclude which cells contain a mine and mark them as such. Once all cells are revealed, the player progresses to the next minefield.
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