Zork II: The Wizard of Frobozz

Infocom · 1981

Zork II: The Wizard of Frobozz

MacAmigaACPCAPCWApple][Atari8bitAtari-STC16C64C+4DOSpdp11TRS-80TRS-80 Color ComputerTatung Einstein
★★★★★★★★★★2.317 players
7 hStory
10 hWith extras

Release dates

Available

Apple][TRS-80

Since November 1981

Available

pdp11

Since June 1982

Available

Atari8bitC64DOS

Since 1983

Available

C+4C16MacTRS-80 Color Computer

Since 1984

Available

Atari-STTatung Einstein

Since 1985

Available

ACPCAmigaAPCW

Since 1986

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

AdventureFantasy

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